State space modeling of games
Types of games: single/multi-player, text/arcade games
The PyGame library
Modeling Events and the Game Loop
The Minmax algorithm
Alpha Beta Pruning
Classical games from an AI perspective: Tic Tac Toe, Connect4, Minesweeper
Reinforcement Learning Games
Monte Carlo and Temporal Difference Algorithms
More games: Snake and Pong games
How AlphaGo and AlphaZero work
Innovative curriculum, engaging lessons, fun projects.
You will need a Windows or MAC computer/laptop and a high speed internet connection to attend camp.
Computer setup instructions will be provided prior to camp.
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