Scratch 102: Drawing

Scratch, the visual programming language developed at MIT, enables kids to quickly program graphics, animations, and games without getting bogged down by the complexities of modern programming languages. This course is the second in our sequence on Scratch programming and introduces how to use Scratch to draw shapes, messages, and more! Drawing in Scratch is modeled after the idea of turtle graphics (originally from the Logo programming language) where we use a sprite to move a pen in specific ways across a canvas. This course also gently introduces programming concepts such as loops. Learn about setting the pen feature on/off, stamping sprite images, and more!

What you need to know

Students are expected to have completed Scratch 101 which introduces the Scratch workspace and basic movement blocks.

What you will learn

After completing this course, you would have mastered:
  • Pen commands
  • Loops
  • Stamping
  • Drawing messages
  • Drawing geometric shapes

System Requirements

We will be using Scratch version 3.0 which is free and runs on a browser, so no separate installation is required. You will need a desktop computer or laptop running one of the following browsers: Chrome (63+), Edge (15+), Firefox (57+), or Safari (11+). Internet Explorer is not supported. Alternatively, you can use a tablet with Mobile Chrome (63+) or Mobile Safari (11+).

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Kodeclik is an online coding academy for kids and teens to learn real world programming. Kids are introduced to coding in a fun and exciting way and are challeged to higher levels with engaging, high quality content.

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